Wednesday, March 13, 2013

God of War Ascension Review

Video Review




Intro

God of War Ascension is actually the first one in the series I have finished, having only played bits and pieces of some of the others in passing.  I assume it's a good place to start seeing as this one acts as a prequel to all the rest.  I only rented this game and was unable to obtain an online pass, so I will not be including the multiplayer in this review.  From what I've heard it isn't that great anyway so no huge loss there.

Must be that time of the month again


Story/Presentation

On the graphics front I really can't complain, 97% of the time I was overly impressed.  The game truly is gorgeous.  It's really hard not to be impressed, the environments and enemies have a very stylish look to them, and their smooth as butter animations really bring them to life.  The stunning lighting effects this game has mixed in with its vibrant colors definitely help too.  The 3% of the time I wasn't impressed was during the few small glitches I encountered (nothing major just your typical enemy freezes and collision issues), along with a few character models that appeared a little rough around the edges.

The distantly spaced cut-scenes in this game are an absolute treat to the eye, and their transition between the gameplay and the scenes are virtually unnoticeable.  Which, works to the games favors considering majority of the games scenes require the player to participate either through Quick-Time-Events (QTE's) or the newly introduced button-less prompts.  By button-less prompts I mean exactly that, the game just sort of assumes that you'll catch on that you need to interacting with Kratos still despite appearing to be in a cutscene.  Basically they're QTE's without the buttons shown for you.  I found this feature to be quite unique, and it finally manages to create a purely seamless experience for the player.  One that allows the player to control the character who appears to be a puppet to a cut-scene, without just having to tap the random buttons on the screen while the character does the moves for you.  Personally I wish that they actually would've included more of these instances, and less of the QTE's.  The times you do get to experience this new feature consist of dodging and attacking an enemy based on their moves during an execution, along with simple things such as walking toward and pummeling bosses to death.

Well it beats Liposuction 

If you hadn't caught on yet this game unsurprisingly puts the player in control of the war-torn, blood soaked Kratos on his seemingly endless quest for vengeance.  Kratos this time around is attempting to sever ties to Ares by killing the three furies.  Only complaint I can really think of is that the game starts off a little slow in the cinematic department, but it picks up the further you get into it.  From a story perspective there's nothing mind-blowing going on here.  It's rather restricted which causes it to be predictable, but the constant action and gore keep it interesting.

Fury
Now I know everyone viewing this review is curious whether or not this game includes the traditional sex mini-game.  Disappointingly no it does not, although it does have a little seduction scene towards the beginning of the game which has a considerable amount of perfectly formed nude women.

Gameplay/Structure/Longevity

From the little I've played of previously God of War games this one remains fairly similar in terms of gameplay.  It has a plethora of complex, fun, and rewarding puzzles.  Actually I was very impressed with this games puzzles. I actually got stuck on a couple and they required me to do some thinking.  Something that didn't happen when I played the new Tomb Raider Reboot.

Along with puzzles this game has some intuitive platforming segments which occasionally offer a little challenge.  Majority of the time you'll be wall climbing which is far too automatic to offer much of a challenge, but the sliding segments which blend jumping, swinging, and dodging are quite enjoyable along with being intense.  Overall I was very impressed with how well this game blended puzzles, platforming, and combat.  It added diversity and had just the right amount of each gameplay element to stop the game from ever becoming boring.

Weeeee!

The combat is actually where I found the most issues with this game.  Kratos is limited to his Blades of Chaos, along with whatever world weapon he has picked up to slice, stab, gouge, behead, dismember, and disembowel his enemies.  The only variety offered with the Blades of Chaos comes in the form of the different elements that can be attached to it.  During his Journey Kratos will be granted with different elements such as the Souls of Hades, or the Lightning of Zeus.  Sadly these elements really only offered a visual change and not much beyond that.  By that I mean the move set remained almost identical regardless of having a different element activated. The only change offered in form of moves is the special attacks unlocked through upgrading, sadly these special moves really aren't that well special. Along with that the different elements didn't seem to have any advantages/disadvantages on different enemies which seemed like a waste.

There are a few different world weapons that can be picked up, which enable some slight variation to the combat.  Sadly, these world weapons don't offer much beyond one attack.

The issues I had with the combat aside from the limited offense is the frustrating, and challenging defense.  Perhaps this is because I am new to the series and am not used to the clunky inconsistent dodging and parrying mechanic this game possesses   Dodging is done through Kratos being able to roll from enemy attacks via the Right Joy Stick.  The roll itself is a fine animation with a decent amount of distance to it.  What bothered me is that Kratos is a bit sluggish in his rolling.  It takes him a second to recoup in-between rolls which can cause for the player to get hit by another attack after dodging the first attack.  The blocking while functioning well, and being dictated by a press of the L1 button works against a majority of enemies attacks.  What isn't quite as smooth is parrying which is done by tapping X while blocking.  The timing on the parrying is not very forgiving along with being unable to parry an enemies second or third attack when they're in the middle of a combo.  Basically if you miss your opportunity on their initial attack, but block it you are unable to do anything except block until their combo string is complete.  This defense works well when there aren't many enemies to combat at a time.  There were quite a few segments in this game where you are battling too many enemies to keep track of, and you'll be too busy getting frustrated with Kratos's sluggish defensive moves to find much opportunity to attack which will cause for some annoying deaths.  When things begin to get too hectic I found myself spamming my magic ability which is activated with the Right Trigger.  After 2 or 3 Magic attacks most enemies are opened up to be grabbed and finished with the R1 button.  Luckily finishing enemies in this manner grant the player with more magic or health which can be vital in certain battles.

Another intriguing feature this game has is 3 special items that are given  to the player during the plot.  The first item enables the ability to freeze an object, and either Heal or Decay that object.  The ability also can be used during combat to stop an enemy in his tracks for a few seconds.  It has to be recharged after each usage shown by a meter next to the players health.  The second special item creates a decoy that takes over what Kratos was doing at that specific time whether it be standing on a platform or pulling a lever, allowing Kratos to advance.  In combat this decoy jumps around the map flinging enemies into the air.  The third ability simply breaks illusions that the Furies are ever so fond of making.  These abilities compliment the combat nicely, along with being cleverly utilized for puzzles.

Handyman

The player is slowly given all these extra abilities, elements, and powers throughout the course of the game.  Which is fine because it allows the very limited combat to grow into something a bit more acceptable over time.  I just wish that the elements changed the Blades of Chaos move set more than it actually does.

Boss fights in this game are both abundant, epic, satisfying, and most of the time fun to battle.  Even on the more lackluster fights the bosses gorey death scene at the end make it all worthwhile.

My biggest complaint about this game is how they handled the camera angles.  This game has fixed camera positions and movements that the player has absolutely no control of.  Which if done properly isn't much of an issue because you wouldn't ever notice it.  This game is a completely different story.  The camera will zoom out far away from you despite you being in the midst of combat, I'm assuming to create a spectacle by showing all the pretty environments, and set pieces the battle is taking place on.  Which for the person watching, and not playing might enjoy because it does look pretty damn good.  Although this can become a hindrance for the person trying to see their speck of a character amongst all the other specks trying to kill him. Parrying and dodging becomes virtually impossible, because you're simply too far away from the actual combat to attempt to time much of anything.  Luckily the funky camera angles only happen during the more dramatic portions of the game.  Something for the developers to look into in the future, that wouldn't hurt are some closer camera angles.

So uhhh where's my character at?


Audio/Longevity/Rewarding

The game sounds great, with some gut wrenching dying noises accompanied by some orchestrated background music.  There really isn't much dialogue in this game, the dialogue that does happen is more than acceptable for the game.  Obviously no one really expects a guy like Kratos to have many ground-breaking emotional moments.  No he's a hardened, mostly silent protagonist filled with a regretful past.  The times during the plot where Kratos was supposed to display some emotion came across as a little corny, but come on it's a little hard to take a guy who looks like he's covered in white and red body paint seriously (yes I know it's not actually body paint). All jokes aside though, I was pleasantly surprised by the length of the campaign  I clocked in at just under 13 hours game time on my normal difficulty playthrough.  Although this may be a little high seeing as I stepped away from my Playstation multiple times.  Plus I had some trouble with a couple of some puzzles and one particularly nasty segment in the game known as the Trial of Archimedes.  This segment seemed very out of place to me, because the difficulty spike for this one segment of the game is about 10 times as hard compared to the rest of the game.  Also the rest of the game is very generous about checkpoints and health/magic chests yet for some reason these trials force the player to face three lengthy battles with absolutely no checkpoints or health/magic chests.  I have heard rumors of a patch incoming that is supposed to make this part a little less stressful, because I'll be perfectly honest this so called trial made me yell at my TV quite a bit.  After taking all of that into account I think its safe to say that this game offers more along the lines of a 10 hour campaign which in terms of games nowadays is quite long.

What a big softie

There is a fairly simplistic upgrade system along with a new game+ mode to keep players coming back.  New Game + is playable after completing the game on any difficulty.  Strangely New Game + disables the ability to unlock trophies, and only allows the player to choose a difficulty matching or lower than the one they've already beaten.  So, really the only purpose of New Game + is to give the player a fun stress free play through.  Along with being able to wear the different outfits and use the artifacts collected which when activated either aide or hinder the player.  If your looking to use New Game + to make your Hard or Titan play through easy then I believe that you are out of luck.  I messed around a bit on Titan difficulty and it definitely is hard, but I think it's fairly doable for God of War or hack 'n slash veterans.

Conclusion

God of War Ascension boasts a lengthy campaign, satisfying puzzles, and platforming.  The game looks gorgeous, and has some awesome yet brutal interactive cut-scenes.  For the most part the combat is fun, but is held back by a clunky defense mechanic, and restricted attack options.  Personally I am not a huge fan of how they handled the Blades of Chaos offering more visual flair than move-sets.  This is my first God of War game, so maybe I just need more time with the series for it to grow on me although out of curiosity I downloaded the demo for God of War III and the combat seemed considerably different.  God of War Ascension is a visual masterpiece that creates a decent back story to the franchise even if the plot isn't as grand as I would've liked.  Poor camera choices that favor spectacle over play ability is in my personal opinion unforgiving, although looking at the larger scope is more of a minor frustration.  Ascension is an obvious purchase for any God of War or hack' n slash  fan.  Even if you're neither of those it's a good entry point into the series, so why not give it a go.


Pro's

+Breathtaking environment
+Detailed enemies with life-like animations
+Gorgeous, Satisifying, and Gorey Cut-scenes
+QTE's and new Buttonless Prompts are brilliantly handled
+Awesome Puzzle and Platforming segments

Con's

-Plot lacks scope
-Blades of Chaos elements are a tease and more for visual pleasure instead of offering varying move sets
-Clunky dodging, parrying needs to be fine tuned
-Bad camera design choice that focuses on spectacle rather than playability



Wednesday, March 6, 2013

Tomb Raider (2013) Review

Video Review



Intro

Crystal Dynamics developer of the Tomb Raider franchise since Tomb Raider Legend, set out to reboot the franchise with the youngest most inexperienced Lara we have seen.  From a logical standpoint it makes since to start fresh from the beginning, in order to show how Lara turned into the voluptuous-adventuress we know and love.  Simply titled Tomb Raider, this game sets out to redefine the franchise, not only through gameplay, but also Lara's portrayal in general.  While this game succeeds to create a unique, and interesting spin on the series which is expected in a reboot.  That doesn't mean it's done without flaws.

I see youuu

Presentation/Structure/Story

As mentioned this game is meant to be Lara's first "real" adventure.  The one that hardens her, and addicts her to a new lifestyle.  It's obvious from the get go that this new Lara is meant to be more realistic, enabling the viewer to connect with her more as a person, and less of a glorified sex figure.  This is also is shown in her very noticeable breast reduction.  Something that I seriously hope is corrected in this games sequel should it have one.  I mean I definitely wouldn't mind, say if Lara decided to visit a plastic surgeon after this little Island Adventure.  Although I suppose the female gender will be happy that Lara Croft is no longer flaunting a well endowed upper body, poisoning the minds of their boyfriend's into having higher standards when it comes to everyone's favorite "Lady Curves".  All joking aside though this Lara remains my favorite dual pistol wielding, British Accented girl.

Wow! your boobs really are smaller
Graphically this game is a bit hit and miss.  On the plus side it's the best looking Tomb Raider so far.  The reason I say it's hit and miss is because the environments in the game stand-out along with the many explosions.  No, seriously it's almost like this game was directed by Michael Bay because you can't go 20 minutes without an explosion, or some other high octane action scene. The downside of the graphics is mainly seen in the character models, while Lara herself most of the time looks good.  Well, as good as a girl covered in dirt and grime can look.  It's the secondary characters that stand out for their lack of added detail particularly when Lara herself is standing next to them.  Overall I don't really have any issues with the graphics, they're more than acceptable for the game.  At the same time though don't expect this game to as gorgeous as some of the other triple-A titles on the market.  Oh, and occasionally this game did have some graphical hiccups.  Mainly just some collision issues between Lara and the environment.  Where some of Lara's body would enter objects, along with the rare literally going through set-pieces.

Are you sure Michael Bay didn't direct this game?

Dirty Girl

Tomb Raider is set on an Island where Lara, and the rest of the crew winded up ship-wrecked.  Lara must survive on few resources,  while trying to unravel the mystery behind the unnatural storms which caused the characters to become stranded.  I don't feel like the story ever fully came together, despite the intriguing characters, and for the most part good voice-overs.  It probably seemed this way because the ending, was not as satisfactory or mind-blowing as it should've been.  Instead it just came across as a rushed, lame tie-up of the plot.

As I said the game is set on an Island, and this is the location for the entirety of the game.  Which, causes the game to become an extremely cinematic open-world design.  Opposed from the globe trotting, mission based structure which was the foundation of previous installments.  This is a reboot though, so change is both a risk, along with a necessity in order to tread a new path that differentiates from the previous games.  I've never been a huge fan of the open-world design.  I believe this game handles it fairly well though.  The island is split up into different segments, which the player is able to fast-travel between.  New segments of the island are opened up when following the main story.  The story itself is completely scripted, and linear so don't go expecting any real choices to make. The game averages between 6-8 hours on the normal difficulty assuming you do most of the exploring after completing the plot.  By that I mean once the story is finished the player can continue the game with the ability to explore all of the island in order to complete the hidden tombs, find the various collectibles, and kill various random enemies that remain.

BRAAIIIIINNNNSS
The only real issue I had with how the game is set-up has nothing to do with it's new open-world design.  Actually some people may not find it to be an issue at all.  To me it just sort of seemed like the whole game was just too cinematic, with far too many scripted breaking environment segments.  I mean considering this game kind of was trying to be realistic, Lara is the most unlucky girl alive.  Literally everything she touches breaks.  Every time she grabs onto a piece of the environment or passes a certain point, a scripted event will occur.  Whether it be bits of environments breaking from her touch or an explosion to occur.  I mean I'm all for the intense action sequences, but until this game came along I had never seen it so over-used or realized it could become repetitive.  Along with that it seemed like this game used cut-scenes a little too much.  I'm all for cut-scenes I just felt this game didn't need all these short little cinematic moments every 10 minutes.  Some people will love how this game blends all these cinematic moments in with the game play to create more of a movie experience.  Which in turn makes it more pleasurable for whomever may be watching you play the game.  Personally I just felt this game was a little too much of an interactive movie with some game play instead of just large segments of game play.  Like I said though some people are bound to love this, and will be confused when I say it seemed a little excessive.

Gameplay/Fun Factor

This Reboot still retains all the core Tomb Raider aspects but I can't help, but feel that their new cinematic approach.  Along with being more action oriented caused a few of the more fundamental Tomb Raider trademark qualities to be neglected.  First I'll go over the game play elements this Tomb Raider excels at.  That would unsurprisingly be the action which is created through gun-play.  Obviously this game is played through a 3rd-person perspective and the aiming is completely free aim, meaning no lock on button whatsoever.  Lara by the end of the game will become very well equipped in terms of weapons and gadgets. It's got your typical Pistol, Shotgun, and Machine gun that can all be used to decimate your foes.  Possibly the best weapon this game has is the extremely handy bow that can be used to silently incapacitate enemies, along with functioning as a type of grappling hook.  The bow can be used to attach rope to certain areas in the environment to allow Lara to shimmy across chasms, she otherwise couldn't cross with her very impressive distance jumping.  When entering areas where you are undetected by enemies you will be able to choose to approach the game as Sam Fisher approaches every situation, with stealth.  This game has a very basic yet surprisingly satisfying stealth abilities.  It's extremely entertaining to dispatch the natives through well placed arrows.  For those who like their encounters a bit more bloody and personal have the option via Lara's handy little climbing axe which is typically used for, well climbing.  Lucky for Lara though it function very well in the killing department.  She is also able to sneak up behind foes and use the bow for a silent finisher where she strangles her opponents with her bow string.  Everything about the combat is fairly smart and smooth.  There's sort of a built in cover system where Lara automatically crouches behind and hugs walls.  It also has a dodge function that allows for the timing blessed to perform counterattacks on enemies.  Lara's movements at times can feel a little loose during the gun fights, but that doesn't stop the encounters from being any less enjoyable.

Hurry Shoot!

This game is very smart about slowly dishing out the extra equipment for Lara.  Which is something I believe every game should do because it allows the player to constantly gain new toys to play with which makes for a less chance of becoming bored.  Seeing as anytime a player begins to feel tedium, kicking in they are granted with a new piece of equipment.  It also helps that the player can loot bodies and specific objects to gain salvage that can be used for upgrading any weapon.  Each weapon has quite a few upgrades which makes the salvage ability, something the player actually wants to do.

Sadly, not every part of the game play was perfected.  As I mentioned before I feel as if certain areas were a bit neglected.  Sadly these neglected portions used to be extremely fundamental to the whole Tomb Raider experience.  First is the platforming, which in my personal opinion felt way too limited and easy compared to its predecessors.  Platforming in older Tomb Raiders used to feel more free which allowed the certain jumps to be a little difficult.  Now, the path you're supposed to take is very easy, and limited.  Along with majority of the jumps fell as if the game kinda guides your jump.  This makes every jump seem automatic, like there's no risk that your not gonna make it.  To further prove the point I'm trying to make on certain jumps Lara is allowed to jump further then what her normal jump would be.  Showing that Lara's jump distance differs on certain jumps make me believe that they dumb-ed down the whole platforming experience.  Feels kind of like they casualiz-ed most likely to compliment the cinematic approach they had for this game.  I don't want you to think that the platforming is bad, just don't expect it to offer much challenge.  The further you get into the game the better the platforming gets, so keep that in mind also.

The other part of the game play I had an issue with rested in how the so-called puzzles are handled.  I used to feel that Tomb Raider had some of the best puzzles of any game.  I always thought they were cleverly designed, implemented, and also challenging to solve at times.  In this game all of the puzzles are extremely easy with very few exceptions.  They also tended to pretty much all be physics based.  I suppose some people who aren't real fond of puzzles won't really care either way.  Generally I'm not actually a huge fan of puzzles myself in games.  For some reason though I've always really liked puzzles in Tomb Raider, so after having played this game I was a little disappointed.  The best puzzles in the game are actually the ones found in the seven optional hidden tombs.

Puzzles

Online

Aside from the story the only additional content comes in the form of Tomb Raiders lackluster online.  It's quite evident that the online was tacked on simply so they could say they supported an online mode.  The online has 4 separate game modes (all pretty typical), along with a ranking system.  Nothing about the online will make people want to come back for more.  It's a good time waster for about 2-3 hours, and that's all most people will need before moving on.  To be perfectly honest this game shouldn't of even bothered with the online feature, and instead focused all their attention to the story.

Conclusion

Tomb Raider manages to create an interesting spin on the franchise, but doesn't succeed in capturing some of the important fundamentals of previous entries.  The game creates an extremely cinematic, action oriented experience.  This is the most emotional young and relate-able Lara Croft we've seen.  I believe that this is an  excellent attempt at creating a Lara Croft origin story.  One that excels in terms of gun play, slowly dishing out content, and giving the player an extremely satisfying stealth feature.  Various characters combined with their motive makes for an interesting plot, even if it never really fully comes together. The game fails to live up to the standards set from other Tomb Raider games in terms of platforming, puzzles, and *cough*  breast size.  I don't think I'm fully convinced on the direction of this Tomb Raider reboot, and it fails in becoming my favorite Tomb Raider game.  I do think it's a very interesting spin on the franchise one that everyone who has ever been a fan of Tomb Raider should at least try.

Pro's
+ Interesting twist for the franchise
+ Excellent gun play, and  Stealth
+ Realistic Emotional Young Lara is intriguing and creates a much needed origin story
+ Characters and dialogue are well done
+ Great set of equipment and smartly (slowly) dished out to the player
+ Never really got boring
+ Nice implementation of open-world along with extra content at the end

Con's
-Breast Reduction (jk sorta)
-Simplified puzzles (too easy)
-Simplified platforming (too casual)
-Too cinematic with an excessive amount of scripted events (actual becomes repetitive)
-Lackluster Ending, Plot that never fully comes together
-Boring unneeded online