Video Review
Intro
Developed by a newly formed studio Dontnod Entertainment,
Remember Me is a refreshing new IP that flourishes through creativity. The core theme deals with memories and how
these memories shape who and what we become.
Certain memories can haunt us for the rest of our lives, but what if
they didn’t have to? Remember Me toys
with the idea of being able to enter another person’s mind in order to steal or
fabricate their existing memories.
So Pretty... |
Story
You play as Nilin a likeable and believable female
protagonist. Wiped of her memory Nilin
must piece together who she was and is on her mission to destroy Memorize an
organization gone awry responsible for the dystopian type world. Aided and
rescued by a mysterious voice by the name of Edge who guides her. Early on Nilin discovers she is a memory
hunter, wielding a high tech glove she has the ability to steal along with
remix people’s memories to her every whim.
Which plays a pivotal role in the gameplay and is implemented very
well. The actual plot itself is a pretty
solid one that remains interesting throughout, although most of the secondary
characters aren't utilized properly and instead seem to only exist to forward
the story and produce some poorly written yet stupidly funny dialogue. There are some decent yet predictable twists
that revitalize the game going into its finale.
Overall I enjoyed the story quite a bit, but it doesn't live up to the
astounding world in which it takes place.
Push ups? |
Graphics
Based in a future cyber punk themed world, environments in
Remember me feel immersive. Character
models are lacking a bit seeming a little rough around the edges, but in no way
feel out of place. I think it may be
that they just look a little cartoony.
The breathtaking environment visuals make up for any of these rough
spots. The world of Remember me really
comes to life which causes the player to quickly become sucked in.
Structure
Remember Me is set up to be story-driven and because of this
is linear based. I’ve heard quite a few
complaints particularly from critics complaining about how this game isn’t
open-world. Why people now-a-days want
every game to be absolutely open is beyond me.
Personally I don’t think this game would’ve been nearly as good if they
would’ve attempted an open-world structure.
Of course then again I do prefer linear to open anyways although if it
would’ve been open I’d review it based on the type of game it is not the type
of game I want it to be which doesn’t seem to be the case with a lot of critics.
You can make it |
All that being said Remember me is split up into separate
chapters that don’t offer a lot in terms of exploration. Aside from some hidden collectibles there is
really only one route to take. It should
be mentioned that the campaign is the only mode featured in the game. For some this may be a deal breaker, but in
the games defense the campaign is a lengthy one taking me at least 10 hours to
complete. Not to mention in my opinion
the replay value is quite high not because any incentive is given to players
who start back up aside from higher difficulties. Simply because the game is
just downright intriguing and fun to play.
Gameplay
Everything about remember me strives in being original. The
gameplay is no exception, boasting an intuitive, addicting combat system. Which I absolutely love although not without
its flaws. Being a new IP this is not
overly surprising. This gives the
developers plenty of room to expand on the combat should this game get a
sequel.
At first glance the combat appears to be overly
complex. In reality though it’s actually
fairly simple. Throughout the course of
the game the player is granted different combo strings. These combat strings are predetermined the
simplest string being X-X-X what makes
these strings unique is that the player is able to customize each button
press in the string with a different effect.
So, the player could make the First Button press in the combo regain
health, the second increase power, and the third decrease the cool down for the
different special attacks. Also it’s
worth noting that the further the button press is in the string the greater the
effect will be. Special attacks are
quite effective and are tailored to be effective against certain enemies and
ineffective against others. Knowing
under what circumstances to use these special attacks can turn the tides of
battle in the players favor.
Combo System |
Alright, so activating these combo strings is fairly simple
seeing as the timing between each button press is universal between each
separate string. On top of being able to
attack the player’s only means of defense is dodging.
I mentioned the combat has some flaws, I’m not sure flaws is
actually the best word to use because it all works well, but there’s plenty of
things that need improved. As it stands
now the combat system is an excellent base from which the developers could
expand upon if given opportunity
Do it I dare you |
First off throughout the entirety of the game the player is
only given a few different combo strings to customize. I think they should have made more to add
some diversity. That way the player
isn’t always inputting the same buttons constantly. Better yet they should make it so the player
can make up their own button combinations, and as the game progresses allow players
to be able to purchase extra inputs for the combo. So, at the beginning the player can execute a
3 hit combo, but by the end make it so they could perform a 15 hit combo or
something of the sort.
Secondly the dodge mechanic works fairly well, but unless
you dodge over the enemy you’re currently attacking your combo is interrupted
causing you to have to start it again.
Same thing happens if you start a combo on one enemy, but try and transition
into attacking a new enemy halfway through the combo. Instead of continuing the combo as it should
instead it breaks the string. In my
opinion this interrupts combat flow which is kind of the basis of the whole
system.
That's one hell of a dodge |
One thing the game is lacking and is in serious need of is
some sort of a block or parry button that can be activated during your combo,
and won’t disrupt it. Dodging looks
smooth and allows the combat to flow together seamlessly, but something else is
needed in terms of defense. I mainly say
this because there are times where you’ll be fighting a lot of enemies at once causing
you to become overwhelmed. This is when
the dodging/attacking method just isn’t enough.
Something more is needed, so the player doesn’t realize the combat is
almost too limited for certain situations which can cause frustrations. Along with all that I would occasionally encounter some
minor camera and auto targeting issues.
On top of combat there is more to the gameplay. Platforming takes up a good portion of it. Platforming functions similarly to how it
does in Tomb Raider games. Nilin can
scale walls, jump gaps, and whilst doing so a small orange icon hovers over the
area you’re supposed to be going. Which
is quite nice, helps avoid the typical running around not knowing where to
go. There are also few minor
puzzles/riddles towards the end of the game that add a bit of diversity.
Mid-air cat fight! |
I mentioned earlier how Nilin could enter a person’s mind
and either steal or remix their memories.
Remixing memories is definitely the most unique addition to the
gameplay. During one of these few and
far between sequences the player watches the victims memory all the way
through. Afterwards they then are able
to rewind, play, pause, fastforward back through the person’s mind all the
while changing little things throughout the memory to produce different outcomes. Until the outcome desired is reached. The changes made aren’t drastic but when
combined with others is able to produce the lethal ending desired.
Whoops did I do that? |
Conclusion
Remember Me succeeds in becoming the unique sci fi epic it
set out to become. Through a decent
story and an immersive world, most people will be sold on it. Secondary characters are a bit under used and
at times have some iffy dialogue.
Platforming is simple fun and works well. The combat system is an excellent, unique
base from which the developers have plenty of room to grow from. Remixing memories is something I’ve never
seen done in a game and is executed satisfactory. This is one IP that desperately deserves a
sequel.
Pro's
+ Immersive World
+ Decent Story
+ Unique Combat system
+ Excellent new IP
+ High Budget Quality
Con's
- Secondary Characters
- Iffy dialogue at times
- Combat needs expanded on
- Story doesn't live up to the awesome world it's based in
Pro's
+ Immersive World
+ Decent Story
+ Unique Combat system
+ Excellent new IP
+ High Budget Quality
Con's
- Secondary Characters
- Iffy dialogue at times
- Combat needs expanded on
- Story doesn't live up to the awesome world it's based in